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    Linux Support for Games - FAQ?

    Is there a FAQ somewhere that can give good advice or step-by-step instructions on how to prepare a Kubuntu system to play games?

    I'm very happy with the application/production side of Kubuntu. However I've found game support is mediocre at best.

    Last night I downloaded several games. Most either had no sound, crashed partway through, or I couldn't figure out how to start them.

    I haven't had any luck getting windows games to work under WINE, but I have seen several interesting games for Linux (Freecol!) that I would be happy to play.

    Thanks!

    #2
    Re: Linux Support for Games - FAQ?

    Originally posted by ScottyK
    Last night I downloaded several games. Most either had no sound, crashed partway through, or I couldn't figure out how to start them.

    I haven't had any luck getting windows games to work under WINE, but I have seen several interesting games for Linux (Freecol!) that I would be happy to play.
    Hi...

    I've only run across two games so far that didn't have sound and only one has crashed on me, so I'm wondering if there isn't a problem with the graphics chipset and/or driver, i.e. no 3D acceleration. Would you open a terminal window and type in "glxinfo" and post the results? Also, do you have a xorg.conf file in your X11 folder? If so, what does it say under "device?"

    For the sound, if you click on the speaker icon in your toolbar and then click "Mixer," is the PCM volume all the way up?

    For Windows game emulation, you may want to look into Cedega, which is a version of WINE that is geared towards gaming. Also, if it helps any, I found this video tutorial on installing a game in WINE.

    Hope this helps...

    Regards...

    Our Lord and Savior Jesus Christ loves and cares about you most of all! http://peacewithgod.jesus.net/
    How do I know this personally? Please read here: https://www.linuxquestions.org/quest...hn-8-12-36442/
    PLEASE LISTEN TO THIS PODCAST! You don't have to end up here: https://soulchoiceministries.org/pod...i-see-in-hell/

    Comment


      #3
      Re: Linux Support for Games - FAQ?

      I haven't found a single source for this kind of info. Often, a google search using the name of the game and "ubuntu", will produce some useful results.

      Most of the games in the repositories that I have tried work. The biggest problem is indeed sound, as many of these were written before the days of alsa, not to mention pulse. They use older sound systems like oss or sdl. It is possible to get them to work, most of the time, but you'll have to do some searching to figure them out. Pulse *should*, at this point, support most of these formats, but you may need to check the volume control app in padevchooser to make sure the stream from them is enabled. If you don't have pulseaudio installed, you'll have to search for alsa plugins.

      A couple of game resources I found are:

      http://www.gamingonlinux.info/
      http://www.happypenguin.org/
      http://www.playdeb.net/welcome/

      Be careful if you download games from these -- it may not be as simple as installing things from the repositories.

      Now on to WINE...
      Game performance on wine can be anything from perfect to atrocious or non-existent. And I should mention that the latest versions of wine seem much worse than some of the older ones -- the newest wine 1.3 breaks just about everything. Before even bothering with installing things on wine, check them on:
      http://appdb.winehq.org/
      using the "browse apps" item on the menu bar on the left. Often others have slugged away at it, and gotten them to work, and they post their hints on doing it here.

      I have to warn you that I have found the folks on the main wine discussion board a whole lot less friendly, as a whole, than the folks here. Maybe they're just overworked.

      Also be aware that older DOS games won't run in wine; you need DOSBOX from the repositories to run them. DOSBOX works quite well.

      In sum, I have more often than not found that compared to the effort in getting the game to work, the game itself is kind of a letdown.


      We only have to look at ourselves to see how intelligent life might develop into something we wouldn't want to meet. -- Stephen Hawking

      Comment


        #4
        Re: Linux Support for Games - FAQ?

        Three bits of unconnected information

        1) PlayOnLinux makes Wine and playing Windows games easier - http://www.playonlinux.com/en/

        2) Look at Linux Gaming News - http://linuxgamingnews.org/

        3) I still like Frank's Corner - http://frankscorner.org/
        "A problem well stated is a problem half solved." --Charles F. Kettering
        "Sometimes the questions are complicated and the answers are simple."--Dr. Seuss

        Comment


          #5
          Re: Linux Support for Games - FAQ?

          The standard repositories only have an old version of wine (1.2.0). I'm using the current version of wine (1.3.2), which works fine for me:
          https://launchpad.net/~ubuntu-wine/+archive/ppa

          You should also install the package winetricks, and then install DirectX9 using winetricks by typing in a console window:
          winetricks d3dx9

          This will download and install the DX9 redistributable (requires internet connection).
          Some games may require additional stuff, you can see a full list what winetricks has to offer by typing:
          winetricks --help

          Also, as Dr.Druid said, look under http://appdb.winehq.org/ for your game, you'll often find helpful hints about how to get your game to run under Wine there.
          Shinda Sekai Sensen<br /><br />Kubuntu Maverick RC x64 w/ Kde 4.5.2 (main)<br />Kubuntu 10.04 x64 w/ Kde 4.5.1 to be wiped, no point in keeping it any longer

          Comment


            #6
            Re: Linux Support for Games - FAQ?

            Ok Ardvark, here is what I received after running that command.

            Where does the x11 directory hide? I can't find it..

            Thanks also for the link about the game sites. My ultimate goal is to get Civilization 4 to run, since it's the main reason I keep having to switch back to Windows.

            Off to check out these links!

            Code:
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            display: :0 screen: 0
            direct rendering: Yes
            server glx vendor string: NVIDIA Corporation
            server glx version string: 1.4
            server glx extensions:
              GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
              GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
              GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, 
              GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer, 
              GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
            client glx vendor string: NVIDIA Corporation
            client glx version string: 1.4
            client glx extensions:
              GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
              GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
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              GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, 
              GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage, 
              GLX_NV_video_capture
            GLX version: 1.4
            GLX extensions:
              GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
              GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
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              GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB, 
              GLX_ARB_get_proc_address
            OpenGL vendor string: NVIDIA Corporation
            OpenGL renderer string: GeForce 8600M GT/PCI/SSE2
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            OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
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              GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
              GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
              GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
              GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
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              GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
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              GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
              GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
              GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
              GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
              GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
              GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object, 
              GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
              GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
              GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
              GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
              GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
              GL_EXT_secondary_color, GL_EXT_separate_shader_objects, 
              GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
              GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
              GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
              GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
              GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
              GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
              GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
              GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
              GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
              GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB, 
              GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, 
              GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip, 
              GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, 
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              GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample, 
              GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance, 
              GL_NV_fragment_program, GL_NV_fragment_program_option, 
              GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, 
              GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, 
              GL_NV_light_max_exponent, GL_NV_multisample_coverage, 
              GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
              GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
              GL_NV_parameter_buffer_object2, GL_NV_pixel_data_range, 
              GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, 
              GL_NV_register_combiners2, GL_NV_shader_buffer_load, 
              GL_NV_texgen_reflection, GL_NV_texture_barrier, 
              GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, 
              GL_NV_texture_expand_normal, GL_NV_texture_rectangle, 
              GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, 
              GL_NV_transform_feedback, GL_NV_vertex_array_range, 
              GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory, 
              GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
              GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
              GL_NVX_conditional_render, GL_NVX_gpu_memory_info, 
              GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
              GL_SGIX_shadow, GL_SUN_slice_accum
            
            84 GLX Visuals
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             id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
            ----------------------------------------------------------------------
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            ----------------------------------------------------------------------
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            0x8e 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
            0x8f 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
            0x90 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
            0x91 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0x92 0 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0x93 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
            0x94 0 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
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            0x98 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
            0x99 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0x9a 0 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0x9b 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
            0x9c 0 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
            0x9d 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0x9e 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0x9f 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xa0 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xa1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xa2 0 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xa3 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xa4 0 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xa5 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0xa6 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0xa7 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xa8 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xa9 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xaa 0 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xab 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xac 0 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xad 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
            0xae 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
            0xaf 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
            0xb0 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
            0xb1 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
            0xb2 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
            0xb3 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
            0xb4 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
            0xb5 0 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
            0xb6 0 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
            0xb7 0 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
            0xb8 0 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
            0xb9 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
            0xba 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
            0xbb 0 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0xbc 0 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
            0xbd 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
            0xbe 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
            0xbf 0 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
            0xc0 0 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
            0xc1 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0xc2 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xc3 0 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xc4 0 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xc5 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
            0xc6 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
            0xc7 0 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
            0xc8 0 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
            0xc9 0 sg 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
            0xca 0 sg 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
            0xcb 0 sg 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
            0xcc 0 sg 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
            0xcd 0 sg 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
            0xce 0 sg 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
            0xcf 0 sg 0 0 0 r . . 0 0 0 0 4 24 0 16 16 16 16 0 0 None
            0xd0 0 sg 0 0 0 r . . 0 0 0 0 4 24 8 16 16 16 16 0 0 None
            0xd1 0 sg 0 32 0 r . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None
            0xd2 0 sg 0 32 0  . . 16 16 0 0 4 0 0 16 16 16 16 0 0 None
            0xd3 0 sg 0 32 0 r y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None
            0xd4 0 sg 0 32 0  y . 16 16 0 0 4 0 0 16 16 16 16 0 0 None
            0xd5 0 sg 0 32 0 r . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None
            0xd6 0 sg 0 32 0  . . 32 0 0 0 4 0 0 16 16 16 16 0 0 None
            0xd7 0 sg 0 32 0 r y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None
            0xd8 0 sg 0 32 0  y . 32 0 0 0 4 0 0 16 16 16 16 0 0 None
            0xd9 0 sg 0 64 0 r . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None
            0xda 0 sg 0 64 0  . . 16 16 16 16 4 0 0 16 16 16 16 0 0 None
            0xdb 0 sg 0 64 0 r y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None
            0xdc 0 sg 0 64 0  y . 16 16 16 16 4 0 0 16 16 16 16 0 0 None
            0xdd 0 sg 0 128 0 r . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None
            0xde 0 sg 0 128 0  . . 32 32 32 32 4 0 0 16 16 16 16 0 0 None
            0xdf 0 sg 0 128 0 r y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None
            0xe0 0 sg 0 128 0  y . 32 32 32 32 4 0 0 16 16 16 16 0 0 None
            0xe1 0 sg 0 32 0 r . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None
            0xe2 0 sg 0 32 0  . . 16 16 0 0 4 24 0 16 16 16 16 0 0 None
            0xe3 0 sg 0 32 0 r y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None
            0xe4 0 sg 0 32 0  y . 16 16 0 0 4 24 0 16 16 16 16 0 0 None
            0xe5 0 sg 0 32 0 r . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None
            0xe6 0 sg 0 32 0  . . 16 16 0 0 4 24 8 16 16 16 16 0 0 None
            0xe7 0 sg 0 32 0 r y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None
            0xe8 0 sg 0 32 0  y . 16 16 0 0 4 24 8 16 16 16 16 0 0 None
            0xe9 0 sg 0 32 0 r . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None
            0xea 0 sg 0 32 0  . . 32 0 0 0 4 24 0 16 16 16 16 0 0 None
            0xeb 0 sg 0 32 0 r y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None
            0xec 0 sg 0 32 0  y . 32 0 0 0 4 24 0 16 16 16 16 0 0 None
            0xed 0 sg 0 32 0 r . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None
            0xee 0 sg 0 32 0  . . 32 0 0 0 4 24 8 16 16 16 16 0 0 None
            0xef 0 sg 0 32 0 r y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None
            0xf0 0 sg 0 32 0  y . 32 0 0 0 4 24 8 16 16 16 16 0 0 None
            0xf1 0 sg 0 64 0 r . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None
            0xf2 0 sg 0 64 0  . . 16 16 16 16 4 24 0 16 16 16 16 0 0 None
            0xf3 0 sg 0 64 0 r y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None
            0xf4 0 sg 0 64 0  y . 16 16 16 16 4 24 0 16 16 16 16 0 0 None
            0xf5 0 sg 0 64 0 r . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None
            0xf6 0 sg 0 64 0  . . 16 16 16 16 4 24 8 16 16 16 16 0 0 None
            0xf7 0 sg 0 64 0 r y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None
            0xf8 0 sg 0 64 0  y . 16 16 16 16 4 24 8 16 16 16 16 0 0 None
            0xf9 0 sg 0 128 0 r . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None
            0xfa 0 sg 0 128 0  . . 32 32 32 32 4 24 0 16 16 16 16 0 0 None
            0xfb 0 sg 0 128 0 r y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None
            0xfc 0 sg 0 128 0  y . 32 32 32 32 4 24 0 16 16 16 16 0 0 None
            0xfd 0 sg 0 128 0 r . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None
            0xfe 0 sg 0 128 0  . . 32 32 32 32 4 24 8 16 16 16 16 0 0 None
            0xff 0 sg 0 128 0 r y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None
            0x100 0 sg 0 128 0  y . 32 32 32 32 4 24 8 16 16 16 16 0 0 None
            0x101 0 sg 0 16 0 r . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None
            0x102 0 sg 0 16 0  . . 16 0 0 0 4 0 0 16 16 16 16 0 0 None
            0x103 0 sg 0 16 0 r y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None
            0x104 0 sg 0 16 0  y . 16 0 0 0 4 0 0 16 16 16 16 0 0 None
            0x105 0 sg 0 64 0 r . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None
            0x106 0 sg 0 64 0  . . 32 32 0 0 4 0 0 16 16 16 16 0 0 None
            0x107 0 sg 0 64 0 r y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None
            0x108 0 sg 0 64 0  y . 32 32 0 0 4 0 0 16 16 16 16 0 0 None
            0x109 0 sg 0 16 0 r . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None
            0x10a 0 sg 0 16 0  . . 16 0 0 0 4 24 0 16 16 16 16 0 0 None
            0x10b 0 sg 0 16 0 r y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None
            0x10c 0 sg 0 16 0  y . 16 0 0 0 4 24 0 16 16 16 16 0 0 None
            0x10d 0 sg 0 16 0 r . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None
            0x10e 0 sg 0 16 0  . . 16 0 0 0 4 24 8 16 16 16 16 0 0 None
            0x10f 0 sg 0 16 0 r y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None
            0x110 0 sg 0 16 0  y . 16 0 0 0 4 24 8 16 16 16 16 0 0 None
            0x111 0 sg 0 64 0 r . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None
            0x112 0 sg 0 64 0  . . 32 32 0 0 4 24 0 16 16 16 16 0 0 None
            0x113 0 sg 0 64 0 r y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None
            0x114 0 sg 0 64 0  y . 32 32 0 0 4 24 0 16 16 16 16 0 0 None
            0x115 0 sg 0 64 0 r . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None
            0x116 0 sg 0 64 0  . . 32 32 0 0 4 24 8 16 16 16 16 0 0 None
            0x117 0 sg 0 64 0 r y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None
            0x118 0 sg 0 64 0  y . 32 32 0 0 4 24 8 16 16 16 16 0 0 None

            Comment


              #7
              Re: Linux Support for Games - FAQ?

              IMO, the best "WINE" environment for running games is Codeweaver's. The Civ IV info is here.

              They use three ratings: Gold, Silver and Bronze.

              Basically it says that Civ IV runs at a "Bronze" rating, which means:
              Bronze Medal (Officially Supported)
              The Bronze is awarded to applications that install and run, and that can accomplish some portion of their fundamental mission. However, Bronze applications generally have enough bugs that we recommend that our customers use them with caution. Save early/save often, and don't be surprised if there are some bumps along the way.

              The most important aspect of a supported Bronze application is that CodeWeavers makes a firm commitment to bring all Bronze applications to the Silver level in future releases of CrossOver. Likewise, CodeWeavers will respond to and address all bugs reported in these applications.
              Their "WINE" has a better GUI, uses the "wine bottle" method of isolating different Windows apps in their own bottle so well running apps aren't messed up by poorer ones. And, they have good connectivity with Windows multimedia. It integrates well with the menu, too. Upgrades are free for a year (the last time I bought a copy) and renewals are half price. ($20).

              The top 25 most requested apps are:
              1. 261 · Internet Explorer 8
              2. 176 · Fallout 3
              3. 160 · Outlook 2007
              4. 141 · iTunes 9
              5. 139 · Left 4 Dead 2 (Steam)
              6. 121 · Dragon Age: Origins
              7. 121 · Steam GUI
              8. 115 · Word 2007
              9. 114 · Internet Explorer 7
              10. 110 · Team Fortress 2 (Steam)
              11. 105 · Lord of the Rings Online: Siege of Mirkwood
              12. 101 · VMware Infrastructure Client
              13. 90 · Excel 2007
              14. 89 · Star Trek Online
              15. 89 · Aion
              16. 87 · Photoshop CS4
              17. 83 · World of Warcraft: Wrath of the Lich King
              18. 83 · Guild Wars
              19. 80 · Microsoft Office 2010
              20. 79 · Quicken 2010
              21. 74 · Starcraft II: Wings of Liberty
              22. 73 · Microsoft .NET Framework 3.5
              23. 66 · PowerPoint 2007
              24. 64 · Left 4 Dead (Steam)
              25. 63 · Microsoft Visio 2007
              You probably want to check this out: http://www.codeweavers.com/support/w...mesLinuxUbuntu
              "A nation that is afraid to let its people judge the truth and falsehood in an open market is a nation that is afraid of its people.”
              – John F. Kennedy, February 26, 1962.

              Comment


                #8
                Re: Linux Support for Games - FAQ?

                Interesting! While CodeWeaver rates it Silver, WineHQ rates version 3.19 Gold!

                Here is some of their test results for various "Platinum" games on a 64bit Kubuntu 10.4 release.
                "A nation that is afraid to let its people judge the truth and falsehood in an open market is a nation that is afraid of its people.”
                – John F. Kennedy, February 26, 1962.

                Comment


                  #9
                  Re: Linux Support for Games - FAQ?

                  Hi Scotty...

                  From your results, that's kind of what I suspected, you're using this chipset and everything I looked at in your output seems fine. I'm using the GS version of the same chipset so I think we are using the same driver.

                  The X11 folder is in the "etc" folder, (click on the "K" start button, then click "Computer," then "root," and then "etc.")

                  Can you tell us some of the games you downloaded and tried to run? Were the ones that were crashing native to Linux or were they Windows games you were trying to get working in WINE? Also, were you able to get your dial-up modem drivers to install and configure correctly?

                  @GreyGeek: Thank you for the heads up on CodeWeavers but I'm curious what are some of the comparisons between them and Cedega?

                  Regards...
                  Our Lord and Savior Jesus Christ loves and cares about you most of all! http://peacewithgod.jesus.net/
                  How do I know this personally? Please read here: https://www.linuxquestions.org/quest...hn-8-12-36442/
                  PLEASE LISTEN TO THIS PODCAST! You don't have to end up here: https://soulchoiceministries.org/pod...i-see-in-hell/

                  Comment


                    #10
                    Re: Linux Support for Games - FAQ?

                    Originally posted by ardvark71
                    ...
                    @GreyGeek: Thank you for the heads up on CodeWeavers but I'm curious what are some of the comparisons between them and Cedega?
                    ...
                    They are competitors, but Cedega focuses on running Windows games on Linux while CodeWeaver covers all kinds of Windows apps- both gaming and business.

                    Cedega's Civilization info is here. They say it "works" but ...

                    Known Issues
                    Ctrl/Alt/Shift may not work for all Members

                    Using the ctrl, alt and shift keys in combination with keys may not work for all Members in cases. For example shift may work when selecting multiple units but may not combine with F5/F8 for quick actions. There are no known work arounds for this behavior at this time.
                    Performance is slow at high detail for Civilization IV & Warlords & Beyond the Sword

                    Medium or low detail is recommended particularly later in the game to improve performance.
                    Patching Civilization IV & Warlords & Beyond the Sword

                    The 1.52 game patch (or later) is highly recommended as it resolves a number of gameplay and performance issues.
                    Recommended Settings for Civilization IV & Warlords & Beyond the Sword

                    We recommend the following settings which have already been configured in the game GDDB.

                    ATI users should disable ARB_VBO for this game.

                    Framebuffer Objects (FBO) should be disabled for this game. The scheduler should be disabled for this game.

                    This game must be run in Windows XP compatibility mode to pass copy protection.

                    If using OSS the game will warn about being unable to start voice capture unless Full Duplex mode enabled. If you enable FullDuplex you should be sure to disable MMap.
                    Cannot play a multiplayer game of Civilization IV or Warlords or Beyond the Sword

                    Some users have reported difficulty playing multiplayer online games when using rieserfs file systems. If this is affecting you, please try running the game from an ext3 or xfs partition instead.
                    DirectX is required for Civilization IV & Warlords & Beyond the Sword

                    After installing the 1.74 game patch, the DirectX redistributable may need to be installed in the game directory.

                    Users MUST choose to accept the installation of DirectX 9.0C to play this game. Please carefully read the associated EULA and only accept if you meet all DirectX license requirements. Note that the DirectX installer prompt may be obscured by an incorrectly drawn installer window.
                    Installation Notes for Civilization IV & Warlord & Beyond the Sword
                    Ya pays your money and takes ya chances...
                    "A nation that is afraid to let its people judge the truth and falsehood in an open market is a nation that is afraid of its people.”
                    – John F. Kennedy, February 26, 1962.

                    Comment


                      #11
                      Re: Linux Support for Games - FAQ?

                      Originally posted by GreyGeek
                      Ya pays your money and takes ya chances...
                      Hi all...

                      Argh.

                      I wish game developers would write exact versions of their games for Linux as well.

                      Regards...
                      Our Lord and Savior Jesus Christ loves and cares about you most of all! http://peacewithgod.jesus.net/
                      How do I know this personally? Please read here: https://www.linuxquestions.org/quest...hn-8-12-36442/
                      PLEASE LISTEN TO THIS PODCAST! You don't have to end up here: https://soulchoiceministries.org/pod...i-see-in-hell/

                      Comment

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