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    Gamers for Linux petition

    I came across this petition and encourage all gamers and Linux users to sign it. Maybe with enough support we can change the minds of game developers to include native Linux support for games. Even if you are not a gamer, keep in mind that support for commercial games in Linux is a big barrier for adoption by many users. Your support is also welcome.

    http://www.gamersforlinux.com/index.php

    #2
    Re: Gamers for Linux petition

    Proudly signed.

    Comment


      #3
      Re: Gamers for Linux petition

      From http://www.snopes.com/inboxer/petition/internet.htm:

      Claim: Signing and circulating online petitions is an effective way of remedying important issues.

      Status: False.

      Origins: These past few years have seen the birth of an Internet phenomenon: the e-petition. It offers instant comfort to those outraged by the latest ills of the world through its implicit assurance that affixing their names to a statement decrying a situation and demanding change will make a difference. That assurance is a severely flawed one for a multitude of reasons.

      Often petitions contain no information about whom they are ultimately intended for and instead are no more than outpourings of outrage. Expressions of outrage are fine and good, but if they don't reach someone who can have impact on the core problem, they're wasted. Thus, a petition that doesn't clearly identify the intended recipient may have some small value as a way for its signers to work off angst, but as an instrument of social change it fails miserably.

      Even those that clearly identify the intended recipient don't come with a guarantee that the person slated to receive the document is in any position to influence matters. A misdirected petition is of no more use than an undirected one — though the voices it contains may be shouting, they won't be heard.

      Even well-addressed, well-thought-out petitions have their problems, chief among them the lack of a guarantee that anyone is collecting and collating the signatures or will deliver the completed documents to the right parties. The mere existence of a petition doesn't warrant that anyone will do anything with it once it is completed.

      Moreover, petitions aren't the instruments of social change we'd so dearly love to believe they are. Yes, a petition festooned with a zillion signatures can have some influence, but only as a tangible proof of a subset of public opinion, and only upon those whose welfare is dependent upon public opinion (eg. politicians). Those signatures aren't votes, and they aren't treated as such by the governing bodies that have to decide on the tough questions of our times. At best, they're seen as an indication of the public's will, no more.

      Petitions calling for the erection of a firefighters memorial or to have next Thursday designated national performing arts day have some small hope of success, but all bets are off when the question becomes more complex ("Let's solve the problem of poverty in the USA") or when acts taking place on foreign soil are the subject of the angst ("Let's end child rape in South Africa"). Difficult problems don't suddenly yield up simple solutions just because a great many fervently hope they would, nor do foreign governments feel impelled to change conditions in their countries just because folks in other lands are upset by them.

      All of the above applies to hand-signed and cyber petitions alike. E-petitions, however, have one further shortcoming inherent to them that entirely undercut any value the same documents might have had in paper-and-ink form.

      Paper-and-ink petitions are signed in a variety of handwriting styles, each unique to its signer. Consequently, signatures on a paper-and-ink petition cannot easily be faked else certain glaring similarities would show up in one entry after another.

      E-petitions, however, come with no such assurance — the same person could have generated all of the signatures. Moreover, it takes little by way of programming skills to create a sequence of code that will randomly generate fake names, e-mail addresses, and cities (or whatever combination of same the e-petition calls for). Once written, such a program can be executed with a keystroke, resulting in the effortless generation of thousands upon thousands of "signatures."

      Those in a position to influence anything know this and thus accord e-petitions only slightly more respect than they would a blank sheet of paper. Thus, even the best written, properly addressed, and lovingly delivered e-petitions whose every signature was scrupulously vetted by the petition's creator fall into the same vortex of disbelief at the receiving end that less carefully shepherded missives find themselves relegated to.

      Okay, so the average e-petition isn't ultimately worth the pixels it took to create it — why are they so popular?

      In a world beset by complex problems, the solutions of which will take enormous amounts of time, money, and commitment, such simplification as the e-petition provides a welcome relief. Imagine having the power to solve those problems! Moreover, imagine having it merely at the click of a mouse!

      Such is the appeal. A sense of powerlessness and lack of control over events played out on the grand scale becomes replaced by the certainty that real change can be brought about at the cost of no more effort than it takes to type a few characters on a keyboard, just enough to display one's name on a growing list of equally committed cyber activists. Through the magic of the e-petition, those left feeling like bystanders to important events are transformed into powerful agents for social change. It's heady stuff.

      It's also illusion.

      E-petitions are the latest manifestation of slacktivism, the search for the ultimate feel-good that derives from having come to society's rescue without having had to actually gets one's hands dirty or open one's wallet. It's slacktivism that prompts us to forward appeals for business cards on behalf of a dying child intent upon having his name recorded in the Guinness World Book of Records or exhortations to others to continue circulating a particular e-mail because some big company has supposedly promised that every forward will generate monies for the care of a particular dying child. Likewise, it's slacktivism that prompts us to want a join a boycott of designated gas companies or eschew buying gasoline on a particular day rather than reduce our personal consumption of fossil fuels by driving less and taking the bus more often. Slacktivism comes in many forms (and there are many other illustrations of it on this web site; our goal was merely to offer a few examples rather than provide a definitive list), but its key defining characteristic is its central theme of doing good with little or no effort on the part of person inspired to participate in the forwarding, exhorting, collecting, or e-signing.

      For many, e-petitions satisfy the need to feel they are doing good and thus somewhat quell that nagging feeling they should be doing more to make the world a better place. As such, they serve a purpose as an outlet — those who "sign" such missives experience a personal sense of accomplishment in tandem with the warming sensation of having come to society's aid. Good feels like it has been done in two directions — the signature helping a worthy cause, and the act of signing helping the person who was moved to add his name to the petition. E-petitions are sexy even when they don't have a hope in hell of helping to accomplish their stated goals because they afford us an opportunity to bestow upon ourselves a pat on the back rather than continue to feel guilty about not doing our part. That nothing is really getting accomplished is almost beside the point; we believe we've been part of something worthwhile and so feel better about ourselves.

      Because e-petitions are as popular as they are, a number of web sites have sprung up to service the interest in them. That these web sites exist doesn't impart to the lowly cyber petition any more credibility than it previously had, nor does it imbue it with any more power to effect change. The presence of web sites devoted to them (even well-constructed authoritative-looking ones) changes nothing about e-petitions' inherent shortcomings. Those tempted to confuse the appearance of legitimacy with legitimacy itself should keep in mind that many a mark has been conned out of his life's savings by a smooth talker who had a fancy, seemingly well-staffed office and impressive letterhead. Looks ain't everything.

      We're not going to offer an opinion on whether one site or another is legitimate (i.e. the petitions it houses are actually delivered to those they were intended for and all the "signatures" visitors provide are actually appended to them). Those questions are far better directed by interested readers to the sites themselves. Rather, we're going to acquaint our readers with one further point they might not otherwise be taking into consideration.

      Many of these sites display banner ads that generate revenues for the sites' operators. That means every time someone visits to view or sign a petition, the site's owners earn revenue. This happens whether or not there are any real petitions, whether or not any petitions are delivered to their stated recipients, whether or not the "signatures" collected are appended to them, whether or not only the "signatures" collected are appended (versus the site's owners adding to the list names they have generated). An entirely bogus petition site will make money for its owners just as well as a real one would because revenue is dependent on how many visit the site, not upon how many petitions are completed and delivered to the named recipients, nor upon how useful cyber petitions are.

      Granted, a great many sites (e-petition and otherwise, such as this one) carry advertising banners, and granted, the revenues gained through that are often the only thing that keeps those sites operating. The presence of ads doesn't indicate anything about the quality or integrity of a site that bears them, but that those ads are there should be taken into consideration when musing "Does this site exist for the purpose I would otherwise think it does?"

      No matter what else can be said against cyber petitions (and so far we've said a great deal), they do serve one actual valuable purpose: They can sometimes be useful tools with which to acquaint folks with situations they might otherwise have little, if any, knowledge of. For instance, in those days prior to the September 11 attacks and the subsequent war on the Taliban, a cyber petition decrying the condition of women in Afghanistan worked to enlighten many as to what was going on half a world away. That the premise of the petition was horribly flawed ("If only the Taliban knew they were doing a bad thing, they'd stop") doesn't change that it worked to bring information to people.

      Of course, that same valid purpose could be better served by essays circulated on the Internet. Essays, at least, don't foster this growing climate of slacktivism, of participation at no cost, of lasting social change achieved through no effort.

      Those truly committed to righting the wrongs of the world are encouraged to take pen in hand and craft actual letters to their congressmen or to whomever they deem are the appropriate people to contact about particular issues. Real letters (the kind that are written in a person's own words and sent through the regular mail) are accorded far more respect than form letters (let alone petitions), and that should be kept in mind by those intent upon being heard. Yes, the effort it takes is far larger. But so is the potential for making an actual difference.

      Comment


        #4
        Re: Gamers for Linux petition

        well ture, expessially an e-peption is hard to do something with, having a page where people can just sign, does nothing, but if you constantly submitted an ever growing peption to companies they'll either block you or take notice, though i'm fed up with microsoft, and would abolish it if only i could use my printer and play my games, i wouldn't mind paying a little for a good product that allowed me to do so, not even cedega is fail proof, in fact it fails for all the games i have.... so i don't use it anymore, microsoft became more and more invassive, mind controoling, expensive, and less and less usable. if they would change i wouldn't mind it, but they believe they are untouchable, they get worse but people go along for the ride oddly enough

        Comment


          #5
          Re: Gamers for Linux petition

          Money talks. Petitions walk.

          Write a letter to gaming companies and tell them you're spending your hard-earned money on a console gaming system because they don't make computer games for Linux.

          Of course, it's probably the same companies making those console games, too... so really you have no leverage--nothing to threaten them with.

          They win. You lose.
          Linux is ready for the desktop--but whose desktop?<br />How to install software in Kubuntu

          Comment


            #6
            Re: Gamers for Linux petition

            aysiu, are you saying then that there is no way for the Linux gamers to get the attention of game developers? And so....what? We shut up and do nothing...try nothing? IMHO, we at the very least need to encourage Linux coders to develop games for us no?
            Nightcrawler

            Comment


              #7
              Re: Gamers for Linux petition

              Proudly signed. I would love more games to be released for Linux - luckily Savage 2 and UT2007 are already coming out.

              Comment


                #8
                Re: Gamers for Linux petition

                Originally posted by nightcrawler
                aysiu, are you saying then that there is no way for the Linux gamers to get the attention of game developers? And so....what? We shut up and do nothing...try nothing? IMHO, we at the very least need to encourage Linux coders to develop games for us no?
                I'm not saying there's no way, but the petition will likely do nothing.

                I'd say two things you can do are:

                1. Buy Cedega
                2. Favor commercial games that have actual Linux native ports

                Money talks; petitions walk. That's what I said before, and it's true. That's all companies care about--money, not an ePetition.

                If Cedega makes big business, that's a monetary testimony to the amount of money game developers could make in creating native Linux ports. Likewise, if they see that games that are ported to Linux have a greater gross profit, they will also think, "Hey, maybe it's worth porting to Linux."
                Linux is ready for the desktop--but whose desktop?<br />How to install software in Kubuntu

                Comment


                  #9
                  Re: Gamers for Linux petition

                  Asking for native Linux support is pointless.
                  The game companies favor Windows/Macs because
                  1. Everyone uses them (I have XP on my box along with Kubuntu 6.10)
                  2. They are easy for gamers to use, just install and play, no configuration needed like in Linux (installing gfx drivers, configuring the distro to play a certain game, etc...)
                  Plus there are hundreds of different Linux distributions out there, which means that the game companies would have to create support for all of them. Even then, there are issues to work out. So unless they want their games to run straight from the kernel, bypassing the distro, they will not touch Linux.

                  Our only hope is in programmers who enjoy [enter game here] enough to port it into Linux.

                  Comment


                    #10
                    Re: Gamers for Linux petition

                    @aysiu: Or buy a Wii and only buy Nintendo games

                    Comment

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