The free version of Minecraft is called Minetest. I reviewed it 6 years ago on this forum and said it wasn't ready for prime time. IT IS NOW!
The 0.4.16 version and many mods are in the Bionic repository, and the repositories of previous versions of Kubuntu as well.
The latest release is 0.4.17. There are improvements which make installing 0.4.16 first and then upgrading to 0.4.17 problematic. So, if you want to try it with the latest 0.4.17 version then use this PPA:
It will put 0.4.17 in the repository. Install it and ALL of the remaining mods listed in the repository. There are other mods available on the web. The home page is: https://www.minetest.net/ A tutorial and many mods, maps, dev tools and other resources are given at https://www.minetest.net/customize/
Minetest is written in C++, uses Lua scripts, and is VERY fast. It also runs my CPU about 20C cooler than the Java Minecraft version on my laptop. Ditto for the GPU. While it is vastly improved over the Minetest I tested 6 years ago, and in many visual aspects appears to match Minecraft, there are technical visual details which are not up to Minecraft's level of presentation and play behavior. Many of its objects (plants, torches, etc) which are difficult to render in cubes, appear as four sided "X"'s, which takes away from the game's aesthetic quality. If you install the animal mods they look like cheap cartoon characters, with some exceptions. However, those defects are not game killing. Where Minetest really shines far above Minecraft is in the quality of mods which contribute home fixtures and furnishings, bridges, roads and street lamps, For people who are not into PVP and fighting mobs but enjoy building homes, cars, planes, highrises, mansions, with what appear to be real doors of all types that work without "redstone" circuitry Minetest is a joy. However, to make complex "electrical" devices Minetest has a mod called mesecons which adds electrical wiring, switches, control boxes, etc., to the game. Minetest's main executable comes with 15 built in mods, called subgame mods. These cannot be deactivated from the game menu.
The mobs in Minetest, if you add the "Mobs_redo" mob, aren't to be trifled with. They are very aggressive and deadly.
Here is the Minetest game Menu:
On it you have access to all the mods, for activating or deactivating, and you can deactivate one or more components in a mod without affecting the other components. Games settings are made here also. What you cannot do from this menu is exit to the OS. That option is presented when you hit the ESC key will running the game, along with the Menu option.
Here is what the game looks like:
That crafting table + Inventory is the result of another mod. Without it the crafting table looks more like Minecraft's.
Here are the mods I installed:
In Minecraft you can do "gamemode spectator" to become invisible and be able to pass through blocks with impunity. In Minetest you can strike the K key to enable move_free, which allows you the same ability, except that you can interact with the environment by adding or removing blocks, etc... To fully activate all features and become an "admin" you can use "/grantme all". This is how the K key, flying and other features that admins can do are activated. Minecraft has an anvil which is used to repair tools. Minetest has an anvil and hammer. You place your tool on the anvil and hit it with the hammer to repair it. With the admin features active there is an option on the crafting panel called "Refill". Place your nearly exhausted tool on it and it is restored to 100%.
In Minecraft you can jump into water from any height and not be injured. In Minetest jumping into water can hurt you if you jump from too high up, just like in real life.
After almost ten years playing with Minecraft I find myself firing up Minetest. It's faster, cooler, looks close enough to Minecraft in most respects, and once you adjust to peculiarities just as much fun. Without the admin feature and the monster mods being added children old enough to use the keyboard and mouse would enjoy playing Minecraft, especially if they like to be builders. There is a mod called "instabuild" that offers "kits" to build a farm, hut, small house, house, large house and a mansion. They offer a great starting point for polishing up the building.
I'll probably post more about Minetest, but I'll finish this post off by saying that Minetest is a now a valid replacement for Minecraft, especially since Microsoft is slowing strangling Minecraft by cutting off its Java air.
The 0.4.16 version and many mods are in the Bionic repository, and the repositories of previous versions of Kubuntu as well.
The latest release is 0.4.17. There are improvements which make installing 0.4.16 first and then upgrading to 0.4.17 problematic. So, if you want to try it with the latest 0.4.17 version then use this PPA:
sudo add-apt-repository ppa:minetestdevs/stable
sudo apt-get update
sudo apt-get update
Minetest is written in C++, uses Lua scripts, and is VERY fast. It also runs my CPU about 20C cooler than the Java Minecraft version on my laptop. Ditto for the GPU. While it is vastly improved over the Minetest I tested 6 years ago, and in many visual aspects appears to match Minecraft, there are technical visual details which are not up to Minecraft's level of presentation and play behavior. Many of its objects (plants, torches, etc) which are difficult to render in cubes, appear as four sided "X"'s, which takes away from the game's aesthetic quality. If you install the animal mods they look like cheap cartoon characters, with some exceptions. However, those defects are not game killing. Where Minetest really shines far above Minecraft is in the quality of mods which contribute home fixtures and furnishings, bridges, roads and street lamps, For people who are not into PVP and fighting mobs but enjoy building homes, cars, planes, highrises, mansions, with what appear to be real doors of all types that work without "redstone" circuitry Minetest is a joy. However, to make complex "electrical" devices Minetest has a mod called mesecons which adds electrical wiring, switches, control boxes, etc., to the game. Minetest's main executable comes with 15 built in mods, called subgame mods. These cannot be deactivated from the game menu.
The mobs in Minetest, if you add the "Mobs_redo" mob, aren't to be trifled with. They are very aggressive and deadly.
Here is the Minetest game Menu:
On it you have access to all the mods, for activating or deactivating, and you can deactivate one or more components in a mod without affecting the other components. Games settings are made here also. What you cannot do from this menu is exit to the OS. That option is presented when you hit the ESC key will running the game, along with the Menu option.
Here is what the game looks like:
That crafting table + Inventory is the result of another mod. Without it the crafting table looks more like Minecraft's.
Here are the mods I installed:
In Minecraft you can do "gamemode spectator" to become invisible and be able to pass through blocks with impunity. In Minetest you can strike the K key to enable move_free, which allows you the same ability, except that you can interact with the environment by adding or removing blocks, etc... To fully activate all features and become an "admin" you can use "/grantme all". This is how the K key, flying and other features that admins can do are activated. Minecraft has an anvil which is used to repair tools. Minetest has an anvil and hammer. You place your tool on the anvil and hit it with the hammer to repair it. With the admin features active there is an option on the crafting panel called "Refill". Place your nearly exhausted tool on it and it is restored to 100%.
In Minecraft you can jump into water from any height and not be injured. In Minetest jumping into water can hurt you if you jump from too high up, just like in real life.
After almost ten years playing with Minecraft I find myself firing up Minetest. It's faster, cooler, looks close enough to Minecraft in most respects, and once you adjust to peculiarities just as much fun. Without the admin feature and the monster mods being added children old enough to use the keyboard and mouse would enjoy playing Minecraft, especially if they like to be builders. There is a mod called "instabuild" that offers "kits" to build a farm, hut, small house, house, large house and a mansion. They offer a great starting point for polishing up the building.
I'll probably post more about Minetest, but I'll finish this post off by saying that Minetest is a now a valid replacement for Minecraft, especially since Microsoft is slowing strangling Minecraft by cutting off its Java air.
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