hi all i just installed enemy territory for linux and everything works fine but im not getting any sound with my sound card is there any way to configure enemy territory to work with my sound card. im using kubuntu breezy 5.10. the sound card is a SB live value it works with all my other apps except ET any and all help will be appreciated
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Re: enemy territory help
What I have to do to get sound to work is:-
cd /dev
sudo ./MAKEDEV audio
For some reason /dev/dsp doesn't exist and the above commands create it (but only for that session I am still looking for a more permanent solution)KDE 3.5 RC1 and Dapper Drake....waiting for it to implode
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Re: enemy territory help
ok i did what u said eMuNiX
cd /dev
sudo ./MAKEDEV audio
but im still not getting sound in enemy territory i can get sound with my onboard sound card but id rather use my sblive value sound card. is there any other solution to this problem?
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Re: enemy territory help
Ok lets try this from a different angle from Konsole type in et to start the game, then simply exit the game. Can you cut’n’paste what it says from Konsole, we might be able to see some error.KDE 3.5 RC1 and Dapper Drake....waiting for it to implode
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Re: enemy territory help
ok here is what it gave me
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/steve/.etwolf/etmain/venice.pk3 (330 files)
/home/steve/.etwolf/etmain/temple_final.pk3 (57 files)
/home/steve/.etwolf/etmain/SuperGoldrush.pk3 (107 files)
/home/steve/.etwolf/etmain
/home/steve/enemy-territory/etmain/pak2.pk3 (22 files)
/home/steve/enemy-territory/etmain/pak1.pk3 (10 files)
/home/steve/enemy-territory/etmain/pak0.pk3 (3725 files)
/home/steve/enemy-territory/etmain/mp_bin.pk3 (6 files)
/home/steve/enemy-territory/etmain
----------------------
4257 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/patton/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.0.0 NVIDIA 76.67
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
44100 speed
0x0xaf789000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/steve/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/steve/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/steve/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/home/steve/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xadbf7f40
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
Alias: 32-0
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.213 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.60 linux-i386 Mar 10 2005]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
for some reason it says sound system muted is there a way to unmute it
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Re: enemy territory help
My log also shows that the system is muted but I'm hearing the sound. I have SBLive and onboard audio card which I disabled in bios. So, maybe you could try disabling it too and make /dev/dsp entry again.
BTW, whenever I try to refresh the server list ET completely hangs and the music loops (like the broken record) for a 30-40 seconds. This happens everytime I refresh the server list. The log file shows some overflow but I'm not sure what's the problem. Does anybody know?
Here's a part of log file:
Requesting servers from the master...
Sys_QueEvent: overflow (repeats about 50x)
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Re: enemy territory help
w00t problem solved i am now able to play enemy territory using my sb live value sound card thankyou very much for the help emunix , sky , and ivasic. well i have to go frag some people thankyou very much for the help i appreciate it very much
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