Latest update - kernel 3.5.0-10 - breaks nfs. booting back to -9 solved it for now.
UPDATE: It appears the problem I was having was my server is using NFSv3 and the latest update moved fstab mounting to NFSv4 or somehow changed the setup of NFS. Adding "vers=3" to fstab fixed it.
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HOW TO: Install experimental X.Org and the latest graphics drivers
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Ubuntu's environment variable help: https://help.ubuntu.com/community/EnvironmentVariables
KDE's environment variable help: http://userbase.kde.org/Session_Envi...t_Variables/en
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Originally posted by SteveRiley View Post
If you configure that environment variable at boot, I'd imagine that all OpenGL would use LLVM.
currently I put a shell script in start up and that dose not seem to do it ...or adding it to the grub boot line
VINNY
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You could "trick" glxinfo into spitting out some details while avoiding long lists of extensions and visuals:
Code:steve@x1:~$ [B]glxinfo |grep ': '[/B] name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 GLX version: 1.4 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 8.1-devel OpenGL shading language version string: 1.30 steve@x1:~$ [B]LIBGL_ALWAYS_SOFTWARE=1 glxinfo |grep ': '[/B] name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 client glx vendor string: Mesa Project and SGI client glx version string: 1.4 GLX version: 1.4 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x301) OpenGL version string: 2.1 Mesa 8.1-devel OpenGL shading language version string: 1.20
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Originally posted by vinnywright View Postbut how dose one tell whether gallium llvmpipe is being used as default or not?
as (and I quote) "* gallium llvmpipe as the default software renderer rather than classic swrast"... it seas it dose ??
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I found one more ppa with latest stable releases of drivers (not from git, only bugfix releases): https://launchpad.net/~glasen/+archive/intel-driver
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Originally posted by pnunn View PostSadly I just had to rebuild my entire system after a crash this morning, I think due to the kernel installed as part of this update not playing at all with the nvidia-current package.
This happened to me on my old nvidia machine adding nomodeset to the grub gfx line allowed me to boot and make it to X and the kde desktop. Once there creating a new init image fixed the next boot. Directions are really detailed in Dibbles How To so I won't try to add anything. If nothing else try installing to a usb stick (not a persistent image) for testing.
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well this PPA https://launchpad.net/~oibaf/+archive/graphics-drivers did not crash my system like the Xorg-Edgers did
but how dose one tell whether gallium llvmpipe is being used as default or not?
as (and I quote) "* gallium llvmpipe as the default software renderer rather than classic swrast"... it seas it dose ??
I cant rely tell if anythings faster/better or not from the usual , which was ok to start withon my core i3 Core Processor Integrated Graphics Controller (rev 02)
VINNY
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Originally posted by HalationEffect View PostIt's been some years since I got curious about the FPS issue and did a lot of web searching for info, but from what I recall, film and TV frames incorporate motion blur (due to the exposure time for each frame) which makes a low frame rate seem smoother than it really is. That effect, combined with persistence of vision, gets the job done at low FPS rates. However, crisp computer generated frames don't have motion blur.
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Originally posted by capt-zero View PostJust tried out your suggestion of this ppa. Seems to have solved my problems, so far, that I've had trying to use opengl on this new (to me) system. Works great.
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The big FPS numbers barely matter at all, because glxgears is not a benchmark. Don't expect to get FPS numbers anywhere near as high in a real OpenGL application, such as a game... expect an FPS rate an order or two of magnitude lower.
It's been some years since I got curious about the FPS issue and did a lot of web searching for info, but from what I recall, film and TV frames incorporate motion blur (due to the exposure time for each frame) which makes a low frame rate seem smoother than it really is. That effect, combined with persistence of vision, gets the job done at low FPS rates. However, crisp computer generated frames don't have motion blur.
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Steve,
Just tried out your suggestion of this ppa. Seems to have solved my problems, so far, that I've had trying to use opengl on this new (to me) system. Works great.
Thanx,
capt-zero
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Yeah, I'm seeing similar results when using native DRI without v-sync.
Code:steve@t520:~$ [B]vblank_mode=0 glxgears -info[/B] ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: default value of option vblank_mode overridden by environment. GL_RENDERER = Mesa DRI Intel(R) Sandybridge Mobile GL_VERSION = 3.0 Mesa 8.0.2 GL_VENDOR = Tungsten Graphics, Inc GL_EXTENSIONS = <...snip...> 17633 frames in 5.0 seconds = 3526.499 FPS
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Sadly I just had to rebuild my entire system after a crash this morning, I think due to the kernel installed as part of this update not playing at all with the nvidia-current package.
The machine would start to boot to X and just hang with the splash screen drawing dots across the screen, I was able to log in using a text terminal but no matter what I tried (backing out the ppa, removing the 3.5 kernel, reinstalling nvidia) I could not get X to run.
I ended up, after about 3 hours blowing the system away and starting again (a day to fix). So.. buyer be ware... Won't be doing this again in a hurry.
Peter.
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Originally posted by sixonetonoffun View PostI'm beginning to think Intel Graphics don't suck!
Code:export vblank_mode=0 glxgears -info ATTENTION: default value of option vblank_mode overridden by environment. ATTENTION: option value of option vblank_mode ignored. GL_RENDERER = Mesa DRI Intel(R) Sandybridge Desktop GL_VERSION = 3.0 Mesa 8.1-devel GL_VENDOR = Intel Open Source Technology Center GL_EXTENSIONS = <snip> 25768 frames in 5.0 seconds = 5153.522 FPS 26773 frames in 5.0 seconds = 5354.439 FPS 26835 frames in 5.0 seconds = 5366.963 FPS
Code:LIBGL_ALWAYS_SOFTWARE=1 glxgears -info GL_RENDERER = Gallium 0.4 on llvmpipe (LLVM 0x301) GL_VERSION = 2.1 Mesa 8.1-devel GL_VENDOR = VMware, Inc. GL_EXTENSIONS= <snip> 5454 frames in 5.0 seconds = 1090.742 FPS 5687 frames in 5.0 seconds = 1137.258 FPS 5688 frames in 5.0 seconds = 1137.393 FPS
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