Well... I hate to play devils advocate here, but I suspect most of you know what EULA stands for? Especially the last 2 letters. Meaning you never "own" the software you purchase. Roughly about 4 years ago I bought "Star Trek Online" (STO) and paid a monthly fee to play. Today you can download and play for free. Also 2½ years ago, I purchased Guild Wars knowing they would be releasing the sequel in six months and the original could shut down at any time. Most of the time, I don't think much of buying games to be a permanent fixture in my life. I still have some old Windows games on the shelf I bought from bargain bins at the Devonshire Mall years ago. Not all of these work well with WINE but I hang on to them all the same.
Now placing the patch on my right eye and my pirate hat on... IF the game sells out to Microsoft, not all the users will abide by the licensing agreement. Technically if you have paid for the game and are playing it on their server, then you are not the one breaking the EULA in most cases. I might not play Minecraft but I know how you feel. STO made by Cryptic was purchased by Perfect World Entertainment (now calling themselves Arc Games) they ruined the game when it went free to play. The game became the land of lock boxes for which you need only pay a dollar for a key. If I want to gamble, I go to the casino. Development, quality, and story took a backseat to making money.
Now placing the patch on my right eye and my pirate hat on... IF the game sells out to Microsoft, not all the users will abide by the licensing agreement. Technically if you have paid for the game and are playing it on their server, then you are not the one breaking the EULA in most cases. I might not play Minecraft but I know how you feel. STO made by Cryptic was purchased by Perfect World Entertainment (now calling themselves Arc Games) they ruined the game when it went free to play. The game became the land of lock boxes for which you need only pay a dollar for a key. If I want to gamble, I go to the casino. Development, quality, and story took a backseat to making money.
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