If this is in the wrong section, please move it. Wasn't sure which section to post this in.
Here's some system info:
CPU: Intel i9 9900k
RAM: 32GB Dual-Channel
Display: GeForce RTX-2080 SUPER
Kubuntu: 22.04
KDE Plasma: 5.24.7
KDE Framework: 5.92.0
QT: 5.15.3
Kernel: 5.15.0-56-generic (64-bit)
Graphics: X11
Driver: nvidia-driver-515
I've had this problem with some games (at least as far back as Kubuntu 18.04), where runaway framerates cause decent performance hits. These hits often result in noticeable performance drops in said games, and on the system as a whole, when they're running, as well as screen tearing (in some cases).
To try to get around this issue, I used multiple methods to attempt to limit framerates to 60FPS (My displays only support that high), but doing so causes other issues...
When using anything outside of in-game settings to limit FPS, any desktop notifications cause horrendously bad stuttering at the moment they come in, as well as bad input lag on some games.
Ways I've tried outside in-game settings are KDE's compositor, and libstrangle. Compositor limited FPS in only some cases. libstrangle did it every time. Both caused the notification stuttering, and input lag. I haven't found a the way to enable vsync, and triple buffering via nvidia xserver settings, or I'd try that.
The hope is that I can find a way to limit FPS on games that do not have FPS limits in their settings, while avoiding the problems the above two methods have consistently caused. I get why higher framerates are desirable to some people, but I don't see a reason to eat up all that power and resources, when none of my displays supports higher than 60fps.
I've been slowly migrating from Windows 10 to linux, and this is one of the issues that's hampering my progress as an avid gamer. I would love to get most, if not all of the migration complete, before windows 10's EOL, so any help would be greatly appreciated.
Thanks in advance
Here's some system info:
CPU: Intel i9 9900k
RAM: 32GB Dual-Channel
Display: GeForce RTX-2080 SUPER
Kubuntu: 22.04
KDE Plasma: 5.24.7
KDE Framework: 5.92.0
QT: 5.15.3
Kernel: 5.15.0-56-generic (64-bit)
Graphics: X11
Driver: nvidia-driver-515
I've had this problem with some games (at least as far back as Kubuntu 18.04), where runaway framerates cause decent performance hits. These hits often result in noticeable performance drops in said games, and on the system as a whole, when they're running, as well as screen tearing (in some cases).
To try to get around this issue, I used multiple methods to attempt to limit framerates to 60FPS (My displays only support that high), but doing so causes other issues...
When using anything outside of in-game settings to limit FPS, any desktop notifications cause horrendously bad stuttering at the moment they come in, as well as bad input lag on some games.
Ways I've tried outside in-game settings are KDE's compositor, and libstrangle. Compositor limited FPS in only some cases. libstrangle did it every time. Both caused the notification stuttering, and input lag. I haven't found a the way to enable vsync, and triple buffering via nvidia xserver settings, or I'd try that.
The hope is that I can find a way to limit FPS on games that do not have FPS limits in their settings, while avoiding the problems the above two methods have consistently caused. I get why higher framerates are desirable to some people, but I don't see a reason to eat up all that power and resources, when none of my displays supports higher than 60fps.
I've been slowly migrating from Windows 10 to linux, and this is one of the issues that's hampering my progress as an avid gamer. I would love to get most, if not all of the migration complete, before windows 10's EOL, so any help would be greatly appreciated.
Thanks in advance
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