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Strange opengl and cursor wraparound problem

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    Strange opengl and cursor wraparound problem

    Hey all,

    I'm having an issue I really can't seem to solve. For some reason recently all opengl programs that use mouse input to rotate the displayed view (think first person shooters) are 'locked' for lack of a better word to a certain rotatable angle. What I mean to say is that when rotating the camera at some point it will hit a boundary and not rotate any more. My effective reach is around 90 to 180°, depending on the size of the application's window. It would seem like the cursor in the window hits the edge of the window and the application doesn't correctly wrap around (or however this is handled internally).

    So effectively I can't run *ANY* opengl application where you're supposed to rotate the view with the mouse, which is very irritating to say the least.

    Does anyone have any idea? I can't think of any useful log to post, no log file that I've seen has output anything useful.
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