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ATI radeon 9700 on notebook

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    ATI radeon 9700 on notebook

    hi,
    anyone know if my graphics card is working well? (I suspect it could go better...)
    Code:
    fglrxinfo
    display: :0.0  screen: 0
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: MOBILITY RADEON 9700 Generic
    OpenGL version string: 2.0.5814 (8.25.18)
    Code:
    glxgears -info
    GL_RENDERER   = MOBILITY RADEON 9700 Generic
    GL_VERSION    = 2.0.5814 (8.25.18)
    GL_VENDOR     = ATI Technologies Inc.
    GL_EXTENSIONS = GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
    10696 frames in 5.0 seconds = 2136.962 FPS
    10807 frames in 5.0 seconds = 2161.271 FPS
    Code:
    fgl_glxgears
    Using GLX_SGIX_pbuffer
    1699 frames in 5.0 seconds = 339.800 FPS
    2263 frames in 5.0 seconds = 452.600 FPS
    2266 frames in 5.0 seconds = 453.200 FPS
    2272 frames in 5.0 seconds = 454.400 FPS
    1575 frames in 5.0 seconds = 315.000 FPS
    2070 frames in 5.0 seconds = 414.000 FPS
    2408 frames in 5.0 seconds = 481.600 FPS
    2908 frames in 5.0 seconds = 581.600 FPS
    Code:
    glxinfo | grep render
    direct rendering: Yes
      GLX_ATI_render_texture
    OpenGL renderer string: MOBILITY RADEON 9700 Generic
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