My admittedly venerable old Thinkpad with Intel graphics card runs 17.10 fine, but I have some apps I need to run in WINE (actually Codeweavers Crossover) that are complaining about needing an opengl update (MS Office 2016 -- I have clients that are stuck on MS products, so no I can't suggest they move to Libre Office).
I've installed the proprietary Intel graphics drivers; set System Settings -> Display & Monitor -> Compositor to OpenGL3.1
But ... it looks like I'm stuck on OpenGL 1.20, and my WINE apps are calling out for 1.30, so they don't work.
Output of glxinfo | grep OpenGL
So, that looks like OpenGL v. 2.1, with shading language v. 1.20
Output from Crossover
Question -- any way to get Opengl 1.30 installed & running without requiring a hardware update? I need the v. 1.30 shading language.
I know I should really invest in a new laptop, but would rather not go that route atm.
I've installed the proprietary Intel graphics drivers; set System Settings -> Display & Monitor -> Compositor to OpenGL3.1
But ... it looks like I'm stuck on OpenGL 1.20, and my WINE apps are calling out for 1.30, so they don't work.
Output of glxinfo | grep OpenGL
Code:
OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 18.1.0-devel OpenGL shading language version string: [b]1.20[/b] OpenGL extensions: OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.1.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions:
Output from Crossover
Code:
[Properties] "opengl.glsl_version"="1.20" [OpenglNoGLSL130] "Level"="Suggest" "Title"="OpenGL shading language version is older than 1.30" "Description"="This is needed for limited DirectX 10 support."
I know I should really invest in a new laptop, but would rather not go that route atm.
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