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[ SOLVED ] Sound problem, how to use pulse with Unreal Tournament

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    [ SOLVED ] Sound problem, how to use pulse with Unreal Tournament

    OK, I had Unreal Tournament working before my upgrade to 10.10, now the sound isn't working.
    I get the following error...

    Bound to ALAudio.so
    open /dev/dsp: No such file or directory
    OpenAL Audio subsystem initialized.

    I did try launching ut using padsp and the sound works.... but is delayed by .5 seconds, which makes it really annoying.

    Anyone have any ideas on what else I can try?

    #2
    Re: Sound problem, how to use pulse with Unreal Tournament

    As far as I know (and I might be wrong) Kubuntu 10.10 uses pulse-audio.
    Since ALAudio comes from what I am guessing (again) Alsa-audio ... I suppose there is the issue.
    Have u installed Kubuntu 10.10 in the / and kept the /home unformated with the game on it ?
    Understand where I'm going? Old settings on top of a new OS ... could be the case...
    Perhaps reinstall or enable ALSA as your main audio

    (THAT IS ONLY IF MY GUESSES ARE RIGHT!!!)
    Does one ever truly has a choice... ?

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      #3
      Re: Sound problem, how to use pulse with Unreal Tournament

      update:

      I was able to configure my ~/.openalrc file like this:
      (define devices '(alsa arts esd null))
      (define alsa-device "default")
      (define speaker-num 2)
      (define sampling-rate 44100)

      and I get rid of my error when I start up unreal:
      Bound to ALAudio.so
      OpenAL Audio subsystem initialized.

      But alas... still no sound.

      I neglected to mention that I am on 64-bit. I tried to launch unreal using aoss, but got this error:
      ERROR: ld.so: object '/usr/$LIB/libaoss.so' from LD_PRELOAD cannot be preloaded: ignored

      Seems it's an aoss bug with 64-bit:
      https://bugs.launchpad.net/ubuntu/+s...ss/+bug/173487

      So I am still stuck. I guess I'll go install all of the alsa packages I don't have in hopes one of them is the key.
      NOTE: did run into this already:
      The following packages have unmet dependencies:
      phonon-backend-xine: Depends: libxine1 (>= 1.1.8) but it is not going to be installed
      liboss-salsa-asound2: Conflicts: libasound2


      Update: Installed some backports.... now sound doesn't work at all. Uninstalled them, same thing. I get a Dummy Output device under System Multimedia Phonon ... *sigh*
      Update2: somehow my snd-hda-intel module got unloaded... was removed from /etc/modules.conf.... added it back in, rebooted, and now sound's back - just not with UT yet.

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        #4
        Re: Sound problem, how to use pulse with Unreal Tournament

        Figured it out.

        In my UnrealTournament.ini, I changed it over to the generic audio from alaudio
        #AudioDevice=ALAudio.ALAudioSubsystem
        AudioDevice=Audio.GenericAudioSubsystem

        and then launched the game with padsp and the sound works with no delay.

        I had tried switching to GenericAudio before, but launching it normally without using padsp. I got no sound, so I didn't pursue that option. padsp and alaudio must not play nicely together.


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