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(SOLVED) LMB breaks when blender or k3d is used.

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    (SOLVED) LMB breaks when blender or k3d is used.

    Hello everyone,
    I have an issue with my kubuntu desktop its LL:AMD64 with KDE:4.4.2 using the ATI driver 10.6. It seams when ever i fire up either blender or k3d after a bit of using it I will lose the ability to left click on items on the screen(but rt click works). it will sometimes appear that i have focus on another window since i will get resize pointers when i should not on occasion. i do have desktop effects on.

    I have noticed this will cause LMB issues:
    <>K3D: Use of MMB (not scrolling) , and possily other actions
    <>Blender:Use of F12 to render scenes. and possibly MMB here too...
    otherwise it will not happen.and i can happily use my computer.. if i kill blender or k3d after this happens i still can't use the LMB untill i restart kdm.

    this is a bit of a strange issue and i was wondering if ne of you guys had any input as to what i should try to stop this issue (oh i did test w/ another mouse, same thing happened)

    ~~~~~~~~~~xorg.conf below~~~~~~~~~
    Originally posted by xorg.conf
    Section "ServerLayout"
    Identifier "amdcccle Layout"
    Screen 0 "amdcccle-Screen[4]-0" 0 0
    EndSection

    Section "Files"
    EndSection

    Section "Module"
    Load "glx"
    EndSection

    Section "ServerFlags"
    Option "Xinerama" "off"
    EndSection

    Section "Monitor"
    Identifier "0-DFP1"
    Option "VendorName" "ATI Proprietary Driver"
    Option "ModelName" "Generic Autodetecting Monitor"
    Option "DPMS" "true"
    Option "PreferredMode" "1680x1050"
    Option "TargetRefresh" "60"
    Option "Position" "0 0"
    Option "Rotate" "normal"
    Option "Disable" "false"
    EndSection

    Section "Device"
    Identifier "Default Device"
    Driver "fglrx"
    EndSection

    Section "Device"
    Identifier "amdcccle-Device[4]-0"
    Driver "fglrx"
    Option "Monitor-DFP1" "0-DFP1"
    BusID "PCI:4:0:0"
    EndSection

    Section "Screen"
    Identifier "Default Screen"
    DefaultDepth 24
    EndSection

    Section "Screen"
    Identifier "amdcccle-Screen[4]-0"
    Device "amdcccle-Device[4]-0"
    DefaultDepth 24
    SubSection "Display"
    Viewport 0 0
    Depth 24
    EndSubSection
    EndSection
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    #2
    Re: LMB breaks when blender or k3d is used.

    just an update now using ati driver 10.7 and kdesc 4.5 RC2 , still no change in the problem. does any one have any ideas about what might be causing this issue ?
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      #3
      Re: LMB breaks when blender or k3d is used.

      Anything being logged when this happens?

      Since you're using an xorg.conf file, you might consider defining your mouse in it and turning off auto input detect.

      Please Read Me

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        #4
        Re: LMB breaks when blender or k3d is used.

        Originally posted by oshunluvr
        Since you're using an xorg.conf file, you might consider defining your mouse in it and turning off auto input detect.
        i didn't think about that, ... yea i should try that. thanks for the suggestion.
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          #5
          Re: (SOLVED) LMB breaks when blender or k3d is used.

          i have fixed it and all i can tell you is that it was a problem in my ~/.kde folder. after removing that folder it works correctly.the issue remained even after reinstalling lucid form the cd. and that had me thinking since it worked on the live enviroment. what could it be well folks i have a /home partition and the .kde folder had the offending configuration file.I'm not sure what file it was since i didn't try to put any files back.
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